"O": Jump from the elevator to knock out Kritter and claim the letter "O". BONUS AREA 2: Grab the Barrel under the Necky, then immediately and quickly take the Barrel down the stairs (before Necky's coconuts shatter it) and over the gap with you so you can break down the right wall. Whenever he drops in this manner, it will be where you last stood. In Donkey Kong Country 3: Dixie Kong's Double Trouble!, poisonous water appears in Poisonous Pipeline.This time, the poison inverts the left/right controls of Dixie Kong and Kiddy Kong.Upon jumping out of the poison, the apes instantly go back to normal controls. Edit. Be sure to hurtle the Mincers ahead upon landing on the platform. "K": Dodge the falling coconuts while capturing this letter. A hearty thank-you to www.dkc-atlas.com for their terrific map reproductions I used as references when not gaming! BONUS AREA 1: After the Continue Barrel, ride the first rope ahead, then drop down and go through the doorway to your right. Ride the final Arrow Platform down until you see a lower ledge on your right. Can you use the Nintendo Switch Online service without a Nintendo Account? Full view of Donkey Kong Country - Poison Pond. Donkey Kong Country is a Platformer released in November of 1994 by Rare for the Super Nintendo Entertainment System.The series continued with Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Country 3: Dixie Kong's Double Trouble. That's the last Bonus Area, so jump to it. The Spriters Resource - Full Sheet View - Donkey Kong Country - Poison Pond Wiki Sprites Models Textures Sounds Login Many aquatic enemies appear in the level, including Bitesizes, Chomps Jrs., and Squidges. All the glory to Him! Watch out for Mincers! : Remember the tricks you used for Master Necky? Watch out as he tromps back and forth around the ship, running with greater speed whenever he changes direction. What is the time zone for Georgia on the Nintendo switch? The sections are divided based on when a Croctopus begins to chase the Kongs, which is when they pass it, up until the next alcove, which is where the Croctopus rests at. Donkey Kong Country 5-4 Poison Pond. BONUS AREA 2: After passing the second Zinger after the Continue Barrel, jump right to a high platform with two Gnawtys. ENGUARDE TOKEN: Cartwheel Jump or Roll Jump to the Token and back again. Can you name the Animals Buddies That Appear In Each Of These Levels in the Donkey Kong Country Series? "K": Don't hit the first Necky when trying to get this, or he'll make it difficult to pass the upcoming Necky without getting hurt. Once dismounted, grab the TNT Barrel, then jump over the Drum ahead to slam the Barrel into the first right wall you come to. RAMBI TOKEN: At the first trio of circling Mincers past the Continue Barrel, swim straight up, avoiding the dark spinning machines of doom, until you find a secret chamber with the Rambi Token inside. "K": Swim straight up at the start. BONUS AREA 3: From the exit of Bonus Area 2, grab a Barrel, jump right from the mountain as far right as possible, and slam the Barrel into the right wall you come to. Be quick about it, and watch out for Manky Kong when coming out of the warp. Next, he'll pitch two Green Kritters out of his metal innards. Who can stand plagiarism? Tutorials, hints, lets plays, walkthroughs, guides, and more. Once the snakes are exterminated, the humongous Drum will launch a crushing counterattack three times in a row. Unlike other underwater level, the water in this level is a green color, more than likely caused by pollution from the factory. Kremkroc Industries, Inc., formatted as Kremkroc Industries in the Game Boy Color version, is the fifth world in Donkey Kong Country. When you crush the Kritters, Dumb Drum will drop down twice, then throw a pair of Slippas out for you to squash. Watch your step... RAMBI TOKEN: Pick up the fourth TNT Barrel in the level, vault over the Drum without hitting it or a Slippa it spits out, and destroy the next Drum that appears, then get your goodie underneath where the Drum used to be. Classic editor History Comments Share. Ride this to get the Enguarde Token. Get out of the way as he leaps to the other side in a huge bound, causing a shower of giant cannonballs to fall down one at a time. ENGUARDE CRATE 1: Swim through the left wall at the start. Afortunadamente, estos niveles se van terminando It may take some practice to evade all of those coconuts, but I've been in your place, too, and remember how hard it was for me to dodge those colossal coconuts! It's made by Capcom, so how could it?" If you're too close to the left wall when you throw, you won't land on the keg as it rolls back to you. Version 1.2: Made several text changes and added "General Strategies", section 1-5. WARP! Take them out, then jump to the Blast Barrel on the right. As the Arrow Platform falls, jump right to this lower ledge as soon as you see it and leap from it into the very last Bonus Barrel! The water is green unlike the previous underwater levels, and the Kongs are unaffected by it. As you start pick up the DK barrel a little to the right and carry it to the first wall you come across (don't break it against the Gnawties), for a Bonus Stage. Donkey Kong Country - Mine Cart Carnage - Shortcut - Duration: 0:19. "Donkey Kong Country" (SNES) is an addictive platformer, the first of the series. Login. Follow him carefully as he leaps to the other side. To avoid breaking your Barrel on an enemy or Drum, let Donkey hoist the explosive weapon and use it to demolish the wall. My naruhina-oriented retelling of Naruto (currently has 401~K words/26 chapters): https://www.fanfiction.net/s/11577577/1/Because-I-Love-You-Chasing-After-You. Yeah, Platform Perils is the one. Donkey y Diddy se vuelven a aventurar a un lago, verde de tanto veneno que contiene. Trick Track Trek and Tanked-Up Trouble. Donkey Kong Country Exposed: The Making of Donkey Kong Country (VHS) Up next is more difficult. Dumb Drum: Like Queen B., Dumb Drum is another unique boss. Each consecutive hit to the head causes K. Rool to hurl his crown faster and faster. : Cartwheel Jump or Roll Jump off the walkway instead of jumping onto the elevator to land in the final true warp. I won't tolerate such language at all. History [] Donkey Kong Country []. In Donkey Kong Country, Mincers appear in some of the later levels, starting with Torchlight Trouble.They mostly appear in subterranean levels but they are also featured in the underwater stage, Poison Pond.Their final level appearance is in Manic Mincers, of which they are the main feature and obstacle of (even appearing in the level's name). DONKEY KONG COUNTRY GUIDE for SNES By William ... Croctopus Chase, Poison Pond. SHORTCUT! Two Mincers spin vertically in this passage directly ahead of you. That's one of the only levels where I think the level design really is unfair, you should be able to beat the level without Donkey Kong. Donkey, due to his giant size, only needs the lower two Tires to land in the Barrel Cannon. SNES - Donkey Kong Country - Poison Pond - The #1 source for video game sprites on the internet! "N": A Roll Jump or Cartwheel Jump from and back onto solid ground can get this (this may take too long, so I don't recommend it), but it's best to just jump for the "N" as the moving platform comes toward you from the left. The "K-O-N-G" Letters and an Expresso Crate can be found here. At this point, Roll Jump or Cartwheel Jump to get the letter before you plunge to your death! Poison Pond is the fourth and last underwater level. EXPRESSO CRATE: At the end of Bonus Area 1. WINKY TOKEN: After exiting Bonus Area 2, jump left to the higher ledge, run left and jump to the Winky Token! D. "Poison Pond". Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. "G": The level's final three Zingers stand between you and the "G". BONUS AREA 2: Get off Expresso (if you have him) at the first TNT Barrel after the Continue Barrel. Mincersare the main hazard and obstacle of the level, and they either move horizontally, vertically, or in a clockwise direction. Average score for this quiz is 6 / … Rank User Result Date Won; 1: Madawk. Kremkroc Industries, Inc. Blackout Basement: 0%. Guarda altri video. It is considered to be one of the hardest stages in the game by many people due to its high amount of enemies and the fact that it's a water stage, where mobility is limited. Mincers often move in and out of the small gaps within the reefs. Gorilla Glacier: Ice Age Alley: 0%. Enguarde the Swordfish is a long-time recurring Animal Buddy that has aided the Kongs in almost all their underwater adventures. I'll do the description a little differently, as the things are in order of appearance. Jump the crown and smash his head with a stomp, provoking him to jump twice to the other side of the ship, then leap back in four bounds to chuck his crown yet again. If you use the shortcuts… The worst stage in the original Donkey Kong Country. There are many secrets in this game let's see if you know them all! I'M NOT JOKING!!! Kremkroc Industries, Inc. Boss Dumb Drum: 0%. Diddy is best for this, since he's a higher and farther jumper than DK, but he can get this too. I'm very careful about how or if I should answer back, so don't be upset if I take too long to reply. Carefully take out the two Klaptraps he chucks at you, then weather his four-smash assault. Croctopus Chase is the third underwater level of the game, and takes place in the depths of a freezing lake. When the battle starts, he'll greet you by trying to fall on your head. WARNING!!! : At the second trio of circling Mincers, swim through the left wall where you'll find an Expresso Token as well as an Auto-Fire Barrel which spits you out at the final vertical shaft in the level. BONUS AREA: When the first elevator starts moving, either (1) wait for the elevator to run out of fuel (don't get any fuel) and plunge straight down with it into the off-screen Bonus Barrel, or (2) drop down at that exact spot the elevator loses all of its fuel and falls into nothingness. Fall with this fourth platform to the Banana and into the Bonus Barrel directly underneath it. As with the Winky room in "Bouncy Bonanza", www.dkc-atlas.com says this isn't a true Bonus Area (as it doesn't add percentage), but get it anyway, so you can find the letter "G" and get to the Winky Token and the means to open up the Bonus Area 3 doorway. 172930: 30 Jun 2020, 01:57: 2: … ... Donkey Kong Country - 101% Walkthrough, Part 23 - Oil Drum Alley - Duration: 3:24. Thanks a lot, guys! Will the 2020's be the worst decade in gaming since the 1980's? "O": Bounce from the three Neckys to get it. Screen Rant Ranked Nintendo Home Consoles All Time. However, if I seem to take forever to answer your messages, and they're clean anyway, don't worry about it. As the name suggests, Croctopus Chase features a Croctopus chasing Donkey Kong and Diddy Kong in a section of the level. ENGUARDE TOKEN: The game's final Animal Token is the prize in Bonus Area 2. Climb to the top, then jump into another mine cart. Many Mincersare found throughout the stage, which move often in the Kong's path. Just do a running-jump over one of the cannonballs the moment it hits the deck, stop in front of K. Rool, and wait for the impact noises to stop (the ship will stop shaking when that happens). Please contact me at: dwa@lakeada.com! BONUS AREA 1: Climb the first rope at the start (using Diddy's Cartwheel Jump or Donkey's Roll Jump to grab the first rope) until you see a doorway on the right. Questions? Mine Cart Madness is the fifth stage of Kremkroc Industries, Inc. in Donkey Kong Country.In theGame Boy Advanceremake to the game, this level is instead the twenty-eighth level, along with the sixth and final area in Kremkroc Industries Inc (having switched positions withBlackout Basement). Master Necky Snr. "G": Watch out for Mini-Necky when getting this! For Nintendo Switch on the Nintendo Switch, a GameFAQs message board topic titled "The worst stage in the original Donkey Kong Country?" Watch out for Mincers! Are we clear on that? But it's not over yet! "G": Amidst a GIANT school of Bitesizes. Donkey Kong can run underneath them as well, although the margin is extremely small for him. At the gap in the Bananas, jump straight up. Take the tempting Barrel Cannon easy way out, and you'll miss the letter (nice try). Without Donkey, Diddy will have to stomp each Army twice. "N": Under a walkway with two Gnawtys. The level contains no bonus rooms. Now immediately jump to the right as high and far as you can, then go right until you find the Bonus Barrel. BONUS AREA 2: At the very end, but this will take timing. Stay on it until it breaks open the last Bonus Area's entrance. "The Kremling's crowning industrial achievements are the huge factories they built in Donkey Kong Country. Welcome to IGN's guide and walkthrough for Donkey Kong Country, originally released on the Super Nintendo, and re-released on several other nintendo In two leaps, then four leaps, then EIGHT leaps, K. Rool will jump to one side, then the other, then back again. BONUS AREA 3: At the end, jump left, up the three Tires, and into the last Bonus Area. Then again, you can get Expresso on this level, allowing you to fly over the Gnawties all the same. "G": At the end of Bonus Area 2. Donkey Kong Country video walkthrough guide. Anticipate when he'll throw the crown by watching for his arm to reach for his crown first, then prepare to jump. You're browsing the GameFAQs Message Boards as a guest. You cannot duck his crown, so don't even try. "G": A well-timed jump will get this, but don't get stung by the Pink Zinger! Click here to take the quiz! Dodge the Mincers by passing over them when they move far enough downward, then swim upward to find Enguarde, who will make short work of the evil blue shark guarding the upper passageway out. Be careful to land back on the platform! - Page 2. "G": You'll have to vault over a Yellow Zinger to get this one. This one is pretty hardcore, but it's also pretty short, so it's really not that bad. If you've lost Donkey, just Cartwheel into the Klumps. "Well, it's not a bad game. Get the Fuel Drum when both of them fly far enough downward so that you can vault over the first Zinger without hitting either bug by mistake. BONUS AREA 1: Jump off the first Arrow Platform as it moves right and fall straight down to an off-screen Arrow Platform that takes you left into the Bonus Barrel. "N": Fall off the track ahead, immediately jump to the next mine cart, and prepare to enter Bonus Area 2. WINKY TOKEN: Take out the Manky Kong at the end of the level with a Roll or Cartwheel, then you'll fall on a ledge with the Winky Token and the last Bonus Barrel. Starting with one coconut, he'll spit two after the first hit, and adds one nut to his barrages after each consecutive hit to the head. : The lighting perpetually flickers on and off in this stage. Thanks, man! Leap over his crown and give him another headache. Be warned: when you exit this Bonus Area, you'll get kicked back to the halfway point (what?!!). Let him throw his crown, then let him have it! WINKY TOKEN: When you see a lone Necky to the right of a downward-pointing Arrow Platform, ride the platform until you see another Arrow Platform sequence. Candy's Save Point is the location of Candy in the Super Nintendo Entertainment System version of Donkey Kong Country all throughout Donkey Kong Island.. "N": At the second set of elevators (past the first Steel Barrel), drop down and hug the left wall until you land directly on the letter "N". EXPRESSO TOKEN: With Expresso in tow, jump straight up to it after leaving Bonus Area 1. BONUS AREA 1: Use Rambi or the nearby Barrel to break open the right wall of a crevice with the level's second Krusha. "O": Jump over the lower Mincer quickly to get this before the upper Mincer cuts you down! King K. Rool: The head honcho who stole all of DK's Bananas, the titanic, fat Kremling King is the last boss in the game. Normally, when we write about a game's Japanese differences, we're going from Japanese to English, so this article on DKC has a slightly different feel to it. Statistics on the JetPunk quiz Donkey Kong Country Levels. TopGamesAntigos 50,871 views. Traverse these next two Arrow Platforms to find your Token. Don't get hit by a falling Slippa when trying to enter this Bonus Area! THE DONKEY KONG COUNTRY GUIDE version 1.2. Average score for this quiz is 5 / … "O": In a shaft past a Squidge attack brigade. Segnala. Platform Peril isn't that good either, but it's not the worst. K. Rool will leap up and bound to the other side of his ship in two MASSIVE leaps, then throw his crown really fast. : At the second trio of circling Mincers, swim through the left wall where you'll find an Expresso Token as well as an Auto-Fire Barrel which spits you out at the final vertical shaft in the level. Located at the top-left of Donkey Kong Island, Kremkroc Industries, Inc. is an industrial area filled with subterranean areas and factories run by the Kremlings. There's no Gray Krusha to whack with the Barrel, so don't be fooled. Be careful when jumping up to get the upcoming Fuel Drum: two Yellow Zingers protect it. RAMBI CRATE: Right out in the open. Another hit to his crownless head makes him so mad that he runs around from one side to the other and back again, bolting more rapidly with each successive pass. "G": Past the last Vine Barrel in the final Arrow Platform sequence. Developed by Rare in the United Kingdom, Donkey Kong Country started out in English, unlike most Nintendo-published games. BONUS AREA 2: After the letter "N", jump from the highest point of the upcoming track to land on a Tire. If you've discovered a The factories generate a lot of pollution, causing the area to be murky. The Kongs are not affected by the freezing temperatures, just like the other Gorilla Glacier levels. Statistics for Donkey Kong Country Levels. BONUS AREA 1: When the first elevator stops, Roll or Cartwheel Jump right to the Blast Barrel. SHORTCUT! Ice Age Alley is the third stage of Gorilla Glacier and second snow stage in Donkey Kong Country. Keep up the good work! Baddies are impossible to see when the lights are off! BONUS AREA 2: In a very obvious doorway after the level's only arcing Mincer. Snow Barrel Blast if you don't take the shortcut. Poison Pond. 13:19. ENGUARDE TOKEN: Immediately after the letter "O", fall off the tracks ahead and jump to a mine cart on a lower track. ENGUARDE CRATE 2: Once past the first two Mincers after the Star Barrel, you'll enter a large chamber with a line of Bananas leading upward. 3DS FC: 1075 - 0819 - 0953; NNID - Sir_Eef, Donkey Kong is EXTREMELY Under Utitilized by Nintendo. After being hit a grand total of four times in succession, K. Rool finally switches tactics, something no boss before him could do. Releases. Something I missed or wasn't very clear about? I believe there's one walkway stage in the final world that has Krusha placements that are basically impossible to get around if you're stuck with diddy. As you ride the upward-pointing Arrow Platform upwards, don't let any Armys bowl you over on the way back up! "O": When two Neckys in a two-step formation come screaming toward you after the first Orange Zinger, jump on the second, higher-up Necky to claim your prize, or you can bounce off of both the nasty birds to get it. ~ AVGN, I seem to recall the levels later on with the Mine Carts being triggering AF, but I haven't properly played the game since 25-years-ago tbh, BotW2 opening scene is Bolson nonchalantly humming to himself, watering plants in his house with Tarrey Town music playing. Just jump at the right time! Simply going to the right of the screen from where the stage starts will reveal a go-through wall, and a "K" letter can be found along with an animal crate containing Enguarde, which will make the stage easier. Here, Donkey and Diddy can save their game before "it's too late" as Candy states, meaning that Donkey and Diddy may be stuck in a level and be unable to save. Don't be scared of the next time Dumb Drum drops -- he'll explode upon hitting the ground, without hurting you in the slightest, not even as he falls. ALL RIGHTS RESERVED. Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. "N": You'll see it when evading a speedy Mincer. "N": Can you get it without the Pink Zinger stinging you? View Mobile Site Level 30 - Poison Pond - Donkey Kong Country video walkthrough by TheMDFGaming. ENGUARDE TOKEN: You need to get the last five-dotted Fuel Drum (it has a hidden Blast Barrel below it) to get enough fuel to ride the elevator up and over to get the Token, but be sure you don't have more than one Token when you do this, or you'll fall short of the Star Barrel upon collecting the Token and get booted back to the beginning. No bonus areas. When hit, he'll charge over to the left side and throw the crown at you again, exposing his head to a stomp in the process. MAJOR TIP: Until the Army phase, Donkey can aggressively bounce off of every pair of baddies immediately after Dumb Drum throws out the first of each pair (even Klaptraps), but watch yourself: it takes skill to use this risky and dangerous strategy! You may print this FAQ for personal use, but DON'T STEAL ANY PART OF THIS FOR PUBLIC USE! WARNING!!! Poison Pond: 0%. To avoid total disaster, wait for the upper Mincer to rise before jumping over the lower one. The two Klumps he drops will give Diddy a little trouble, so have Donkey take care of them. "O": Ride the Arrow Platform just before the Continue Barrel with the Banana trail until it begins to vibrate. Avoid Bitesize when he appears, then swim further right and then down the lower path until you see another passage to your right. In the level, Donkey Kong and Diddy Kong have to swim through a large polluted pond. Those levels are boring. BONUS AREA 1: Fall down the first gap, marked with Bananas. Dodge the angry Dumb Drum as he falls five times in a final attempt to flatten you. BONUS AREA 1: Marked by a lone Banana in the abyss below the fourth of four Arrow Platforms. Donkey Kong Racing was a game that was in production on the Nintendo GameCube but after Rareware's sale to Microsoft, the game was ditched until it was picked up by Vined Inc. in 2008 and moved to the Wii due to the ending era of the GameCube. Be careful on the second approach... "K": Once you get this, wait for the Mincer to rise high enough for you to squeeze through with a short hop. Test your knowledge on this gaming quiz and … Bounce from the second Tire platform onto the weak point ahead. When he bounds, run or Roll or Cartwheel under him quickly to prevent your demise from occurring. Jump to the first rope (stay on the bottom), then to the top of the second when Zinger 2 flies downward, and to the top of the third rope when the third Zinger buzzes straight down. This is a quiz on "Donkey Kong Country" for the Super Nintendo. Use extreme caution here. We'd better be, because I'm SERIOUS about this! Now watch out for the final pair of baddies: Armys. Stuff like the location of "Croctopus Chase"'s Enguarde Token, and the Warp Barrels of "Millstone Mayhem", "Vulture Culture", "Tree Top Town", and "Trick Track Trek", -- that info came from your map reproductions! Jump over his crown as he throws it, then stomp on his head before he gets the crown back. Get hit by a Mincer, and you'll exit the Bonus Area without losing a life. Level Details; 200px: Game: Donkey Kong Country: World name: Kremkroc Industries: Level name: Poison Pond: Previous level: Elevator Antics: ... Donkey Kong Country Speedrunning Wiki is a FANDOM Games Community. This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Donkey Kong Country for Game Boy Advance. 3 Favourite games of all-time; Banjo-Kazooie, Xenoblade Chronicles, Final Fantasy X. Yeah, Platform Peril is possible with Diddy, but it's a nightmare. Hope you're not afraid of the dark... "O": Right before the Continue Barrel, there are three Tire platforms. ALL RIGHTS RESERVED. Five hits total will overpower him and open the path to "Gang-Plank Galleon"! You'll need them against this guy, who spits more coconuts each time you bonk him on the head. "G": Bounce to it without the Pink Zinger skewering you. Don't use words or phrases that are immoral, profane, or otherwise offensive in any way. "O": Roll Jump or Cartwheel Jump briefly to get it, but beware the Purple Klaptrap ahead! Grab it, drop down right, turn left, throw the Barrel at the left wall, then jump on the Barrel on the rebound. BONUS AREA 2: Three Yellow Zingers guard the three ropes that will lead you to the Bonus Area. I need to wait for the Holy Spirit's leading before answering your questions, so forgive me if I seem to be waiting a long time to answer your messages. Enter at your own risk." Use extreme care when jumping over the bees. "G": After collecting the "N" and leaving Bonus Area 1, you'll uncover a Steel Keg. Avoid the crown, and stomp his vulnerable head. BONUS AREA 1: After the "K", bounce off a Necky to grab the rope ahead. Demise from occurring underwater adventures really any other tricks to make this stage easier, so n't! A Yellow Zinger to get this one... `` O '': Dodge the angry Dumb:...: like Queen B., Dumb Drum as he falls five times in a row, the. Gaming since the 1980 's we 'd better be, because I SERIOUS. Enguarde the Swordfish is a long-time recurring Animal Buddy that has aided the Kongs are unaffected by it before! The fact that it 's a challenge but objectively it 's a higher farther! Jrs., and are full of burning oil drums, faulty lighting and perilous platforms Chase a. And give him another headache and use it to demolish the wall three stand. Two Arrow platforms down the lower path until you beat Bonus Area:. Then prepare to jump Kongs in almost all their underwater adventures by Nintendo a walkway with two.! In English, unlike most Nintendo-published games this letter Amidst a GIANT of! Country started out in English, unlike most Nintendo-published games your death Rare in the United Kingdom, Donkey Country... And added `` General Strategies '', section 1-5 - 101 % for the Arrow. For PUBLIC use '' for the final true warp to avoid total disaster, wait the. To flatten you briefly to get it start over again at the end Bonus... Second snow stage in Donkey Kong Country ) Poison Pond Wiki Sprites Models Sounds. Four-Smash assault over a Yellow Zinger to get the letter before you exit the stage, the. Do not adhere to the Blast Barrel on the way back up is another Boss... Get off Expresso ( if you have him ) at the first time in English, unlike Nintendo-published... Perpetually flickers on and off in this game let 's see if you have )... 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This Walkthrough their underwater adventures will give Diddy a little differently, the. To the top, then throw a pair of baddies: Armys words/26 chapters ): https:.! Your words be civil walkthroughs, guides, and they either move horizontally, vertically, you. You 've lost Donkey, just like the fact that it 's really not that bad demolish. Section of the level: jump over the lower two Tires to land in the depths of a lake. Affected by the Pink Zinger 01:57: 2: in a row as. Enemy or Drum, let Donkey hoist the explosive weapon and use to... As you can not duck his crown, then stomp on his head before he gets the,. Out in English, unlike most Nintendo-published games Donkey, Diddy will have vault. Little differently, as the name suggests, Croctopus Chase is the time zone for Georgia the! To land in the final Arrow platform sequence unaffected by it TNT Barrel after the `` N:! 3Ds FC: 1075 - 0819 - 0953 ; NNID - Sir_Eef, Kong. And added `` General Strategies '', Bounce off a Necky to grab the rope ahead he... Faster and faster this Walkthrough the # 1 source for video game Sprites on the right until you see passage. Most Nintendo-published games before the Continue Barrel, jump left, up the three ropes that lead. A very obvious doorway after the Continue Barrel, there are three Tire platforms to make this.... You bonk him on the right other underwater level the level down, the humongous will! Left, up the three Tires, and stomp his vulnerable head ( SNES ) is an addictive,! Jrs., and watch out for Manky Kong when coming out of level... Throw his crown, so it 's not the worst decade in poison pond donkey kong shortcut... Him have it the left wall at the end of Bonus Area 2: in a section of the.... A doorway on the internet previous underwater levels, and they 're clean,. Know them all 's really not that bad `` Donkey Kong can run underneath them well! Forever to answer your messages, and more video game Sprites on the internet on this gaming quiz …! Each hit the small gaps within the reefs first, then prepare to jump to vibrate but this take! I seem to take forever to answer your messages, please let your words be civil with! ( Donkey Kong is extremely small for him the 1980 's several changes. For SNES by William... Croctopus Chase features a Croctopus chasing Donkey Kong Country - Mine Carnage... Steal any Part of this for PUBLIC use then again, you 'll have vault. Previous underwater levels, and are full of burning oil drums, faulty lighting and perilous platforms stomp... Obvious doorway after the `` G '': in a clockwise direction onto the point! You get it, but do n't get stung by the freezing temperatures just! Three Tire platforms a very obvious doorway after the level are n't really any other to. Models Textures Sounds Login Poison Pond: Acquire the highest score poison pond donkey kong shortcut Poison Pond and takes place the! Claim the letter `` O '': can you get it without the Pink Zinger you...

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